Selasa, 09 Desember 2008

Luna Moonfang The Moon Rider


Luna Moonfang

Luna Moonfang is a stalwart and devout follower of the Moon Goddess, Elune. She fights alongside the Sentinel in the neverending battle to cleanse the land of the unholy Scourge. Through her valiant efforts, she has been granted small portions of Elune's mystical power. Luna uses this gift to cut a swath through her enemies. It has been said that Luna is able to call down the very light of the moon, and is always surrounded by a glowing aura, as though in moonlight herself. Luna is a shining beacon for the Sentinel, an ever vigilant protector.

Luna Moonfang

Base HP: 435
Base Mana: 208
Strength - 15 + 1.75
Agility - 22 + 2.8 (Primary)
Intelligence - 16 + 1.85

Base damage 43 - 49
Attack range of 330
Base Armor 4.1
Movement speed of 320

Skills

Lucent Beam



Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit.

Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.

Mana Cost: 95/ 110/ 125/ 140
Cooldown: 7

After Lucent Beam did not effect Eclipse damage, looks like everybody leave this skill when build battle Luna.

Moon Glaives




Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.

Level 1 - Luna hits 2 enemies with every attack.
Level 2 - Luna hits 3 enemies with every attack.
Level 3 - Luna hits 4 enemies with every attack.
Level 4 - Luna hits 5 enemies with every attack.

Mana Cost: N/A
Cooldown: N/A

A great skill, but for harassing melee hero while last hitting. Great skill for farming as Luna launches painful bouncing glaives, also work well for team battle.

Lunar Blessing



Nearby ranged units gain the power of the moon.

Level 1 - Increases base ranged damage by 6%.
Level 2 - Increases base ranged damage by 13%.
Level 3 - Increases base ranged damage by 20%.
Level 4 - Increases base ranged damage by 27%.

Mana Cost: N/A
Cooldown: N/A

Great skill and synergize with glaives. Also helping your team, especially when you got teammates like Viper or Traxec.

Eclipse




Calls to the moon's magic, summoning a concentrated burst of level 4 Lucent Beams(no matter whether what your lucent beam level is) to damage targets within 450 AoE around Luna.
If Luna dies while casting Eclipse, Lucent Beams will still be produced at the area where she dies.

Level 1 - Summons 4 Lucent Beams.
Level 2 - Summons 7 Lucent Beams.
Level 3 - Summons 10 Lucent Beams.

Mana Cost: 250/ 350/ 450
Cooldown: 140/ 120/ 100

This skill makes people fear to meet you one-by-one. Almost result in a sure kill when it used to fight one hero alone. Watch for the creeps when use this skill because the damage will be shared.

Skill Build

1. Stats/ Lucent Beam
2. Lunar Blessing/Moon Glaives
3. Stats
4. Lunar Blessing
5. Lunar Blessing
6. Eclipse
7. Lunar Blessing
8. Moon Glaives
9. Moon Glaives
10. Moon Glaives/Lunar Blessing
11. Eclipse
12. Moon Glaives
13-15. Stats
16. Eclipse
17-21. Stats
22. Lucent Beam/Stats
23-25. Lucent Beam

This build is designed to build battle Luna. Go for Stats and Lunar Blessing in early games. Those will makes you easily to get last hit while stats help your survivability. Take 1 level of Lucent Beam for the mini-stun if you're facing channeling heroes on your lane. Lucent Beam is maxed at your last levels because it doesn't give you lane control. If you max it first, Luna will lose it's effectiveness during mid and late game.

Moon Glaives is taken after Lunar Blessing, because Lunar Blessing gives you more damage for last hitting. Take
Moon Glaives early when you are facing melee hero for harassing while killing creeps or denying. Moon Glaives don’t give you lane controlling abilities, it just help you pushing and farming. A bit of Stats are gotten early as they’re still much better than Moon Glaives, and they give you a bit of everything you need.

Moon Glaives are gotten as soon as you maxed out Lunar Blessing, as you probably have enough overall damage to deal significant damage with your Bouncing Glaives. But if you're gonna for neutral creeps, take
Moon Glaives immediately as it will really help you kill neutrals faster. Eclipse is maxed out whenever you can, as it deals superb damage and you can kill any lone enemy you pass by, and it deals great damage in a teamfight.

Item Build

1. 2 Set of Tangos + Circlet of Nobility
2. Finish 1-2 Wraithbands
3.
Boots of Speed
4. Helm of Ironwill
5. Mask of Death (Helm of Dominator)
6. Finish Power Treads
7. Black King Bar (optional)
8.
Butterfly
9. Finish Satanic

Your items should be like this:



Optional



Get tangoes and some stats from circlets, tangoes is better than Ring of Regeneration since you will get Dominator. Wraithbands is better than bracers because you need fast damage boost for farming. Helm of the Dominator is probably better than any other item for Luna, as it gives Luna more capability to survive while farming. The leech helps Luna on jungling and the dominate ability will get you a Centaur/Furbols. Use them to stomp then Eclipse to get kills.

Black King Bar is an optional items. When you are facing so much nuker, it's advisable you buy this thing before Butterfly. If you're going extraordinary farming or your enemies are all DPS hero, rushing Butterfly will gives you better result. It gives you everything, damage, attack speed and especially the evasion.

Upgrade your shoes into Power Treads to boost attack speed After get some damage items, finish the Satanic. With the additional hp given and the additional lifesteal boost, you’re sure to survive much longer against enemy heroes, and Satanic’s active lifeleech gives you additional damage, plus the lifeleech, which gives you a lifesteal even on the bouncing glaives.

Strategy

Luna like the other agility heroes, is fragile early games. Your attack range is very short for a range hero. Try to get last hit and farming immediately. Don't bother for harassing, you will get a kill when you got your ulti's. When you get a Dominator, it's time for jungling since Luna skills makes jungling very easy.
You can go live in the forest and gain a lot of money in a short time. There’s no problem when you encounter any enemy hero, considering you can survive whatever they can take and that you can kill them with Eclipse and a few more hits.

Keep farming and farming. Luna is an exceptional farmer and you must maximize it's potential to rush your items. Only do ganking when they are close to your jungling position. If you are ganking too far, it means you’ll lose a lot of time farming and will delay your items. The most efficient way to kill heroes is to surprise eclipse them, offensively in a lane. When getting caught in a forest, you will turn out to be some sort of Anti-Gank, so it means you can kill them when you're getting harmed, just make sure they won't survive. If you're short of HP, don't bother and leech some creeps.

When it's times for team battles, the most important things is watch for enemies creeps. Don't waste your ulti's on creeps. Tell your teams to clear the creeps first. Raigor and QoP
ulti's are great way to clear the creeps. After the creeps clear, jump in and start Eclipse. They’ll receive a massive amount of damage, and all you have to do next is to attack them. Activate Unholy Rage if you have Satanic, start hitting the weakest hero and leech at the same time. Your Glaives will hurt a lots of hero and hopefully can bring you a 1-3 kill.

Ursa Warrior

Ulfsaar

Before the invasion of the Scourge, a race of intelligent bears called furbolgs cultivated a quiet spiritual society deep in the heart of Azshara. With most of their kind murdered and corrupted by the Undead, the normally isolated furbolgs were forced to flee to the Sentinel for protection. In return, the furbolgs have sent their mightiest Ursa Warrior into battle on the Sentinel behalf. Enraged by the defilement of his people's sacred land, Ulfsaar is able to channel his fury into a series of extremely quick and brutal swipes, using his razor-sharp claws to overpower his foes and literally tear them apart.

Ulfsaar

Strength - 23 + 2.9
Agility - 18 + 2.1 (Primary)
Intelligence- 16 + 1.5

Base damage 45-49
Attack range of 100 (melee)
Base Armor 4.5
Movement speed of 310


Earthshock

Earthshock

Ulfsaar Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units.
Lasts 4 seconds

Level 1 - 70 damage, 25% slow.
Level 2 - 120 damage, 35% slow.
Level 3 - 170 damage, 45% slow.
Level 4 - 220 damage, 55% slow.

7 seconds cooldown
75 mana cost
250 AOE

This skill has low cooldown and manacost. Your main weapon to keep enemy from escaping you. It has 0.5 second casting time required, so use it with great timing.


Overpower

Overpower

Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or 5 attacks.

Level 1 - 100% increased attack speed.
Level 2 - 200% increased attack speed.
Level 3 - 300% increased attack speed.
Level 4 - 400% increased attack speed.

10 seconds cooldown
45/55/65/75 mana cost

This ability will really help you slice your opponent. 5 hit in just about 2 seconds (when maxed) is great deal of damage. Especially when combined with Fury Swipes and Enrage. Use it wisely and you will be owning!


Fury Swipes

Fury Swipes

Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage.

Level 1 - 6 bonus damage per attack.
Level 2 - 12 bonus damage per attack.
Level 3 - 18 bonus damage per attack.
Level 4 - 24 bonus damage per attack.

Orb effect

Fury Swipes will stack additional damage into a target. If you attack an enemy 10 times, you will have an additional 240 damages when fury swipes maxed! The counter will be repeated if you’re not attack your target in 3 seconds. It is an orb effect, so, do not use any other orb effect (Sange Yasha, Mask of Madness, Satanic) because Fury Swipes will override it. If you want the lifesteal, use vladmir’s instead.


Enrage

Enrage

When activated, greatly increases Ulfsaar's damage based on his current life.

Level 1 - 4% of Ulfsaar's current life is dealt in damage.
Level 2 - 5% of Ulfsaar's current life is dealt in damage.
Level 3 - 6% of Ulfsaar's current life is dealt in damage.

15 seconds duration
25 seconds cooldown
Mana Cost: None!

Ulfsaar ulti’s. With no mana cost and 25 seconds cooldown, you can use it for hero kills and neutral creeps without worrying your mana pool. The skill will give Ursa additional attack before his primary one. It is counted like a normal melee attack, therefore it will trigger Centaur return damage.


Skill build

1. Fury Swipes
2. Earthshock
3. Fury Swipes
4. Overpower
5. Fury Swipes
6. Enrage
7. Fury Swipes
8. Overpower
9. Overpower
10. Earthshock
11. Enrage
12-13. Earthshock
14. Overpower
15. Stats
16. Enrage
17-25. Stats

Explanation

Fury swipes taken first, since it will help you boost your damage early. We take Earthshock at level 2 to ensure you will have a mechanism to prevent your enemies from escaping. At level 4, Overpower taken to help you net a kill. Enrage maxed early since it use no mana and give you a nice bonus damage. Some people debating about taken the last level of Overpower, since 300% is already fast enough with Ursa agility and items. I leave the last level of Overpower to your own judgement, but in my build I will take it.


Item Build



1. Stout Shield, Tangos
2. Ring of Health
3. Vitality Booster (Finish Vanguards)
4. Boots of Speed
5. Belt of Giant Strength
5. Blink Dagger
6. Glove of Haste
7. Finish Power Treads
8. Ring of Basilius
9. Finish Vladmir’s Offering or rush
10. Heart of Tarrasque

Other Possible Items



Black King Bar

When there are more than 3 stunner, you can skip Vladmir's or Tarrasque. This item will keep you from disabler while keep your burst attack on.



The Butterfly

When the games hold long enough, buy this items. You got damage, attack speed and evasion. What else do you need? Your survival will increase highly. Especially when a lot of DPS heroes on the enemies.

Explanation

The core item for Ursa Warrior is Vanguards, Blink Dagger, and Boots. If you already farm Vanguards, you will rarely go back to fountain. Neutral creeping will be very easy, because you can kill them easily with Enrage and Overpower. Vanguards will block almost all their damage. If your lane mate has a slow or a stun, you can have an early kill. Just Overpower, and run straight at them while your Lane-mate slowing or stunning them. If they trying to escape, Earthshock is good enough to hold and finish them.

After you got your dagger and boots , you are ready to pawn some low HP heroes in mid-game. With Blink-Earthshock combo, you can finish a low HP hero before he realize what happened. For a better use of Overpower, after activate it, wait several seconds before approaching the enemies. Therefore, after 5 hits, your Overpower cooldown already over and you can give 5 hits again. If your enemy get careless, it is better to approaching him without using the dagger, therefore where the enemies try to escape or suddenly you have a gangbang, your dagger is ready.

After getting your treads, start builds your Vladmir’s. The lifesteal will help you winning a 1-1 battle since the Vampiric Aura is working well with Fury Swipes. You can solo Roshan easily with this items. In the Late-Game team war, don't get careless. Wait for a perfect timing. Let the war begin and choose your prey wisely. Some low HP heroes like Rhasta, Kardel will be your target. Prepare your Overpower, Enrage and then Blink, Earthshock and tear him apart. After it, you still can chase the other enemy. You can also act as tanker and tank the damage, since you will have a tons of HP with HoT. If your team don't have any other tanker, get your second one and you will be very hard to kill. And with your current HP, your ulti's will hurt them greatly. Overall, Ursa can be deadly with the right items and use his skill wisely.